It was also displayed on a small screen with save state features, which made the tough-as-nails early game more bearable. I originally played and completed Shantae with the 3DS, and back in 2013 (before the third game came out), it was a masterpiece. The first couple of hours is the hardest, but mercifully the expanded save state feature here makes the game much more accessible (you have three save state slots instead of one from the 3DS version). The first time you get a taste of this, you’re grossly underpowered and will need to grind gems to get items or brute force your way while trying not to die to the next town. This is exacerbated by the innovative day/night cycle, which will rotate after a few minutes in the overworld. While the whole map is open to you (and seamlessly transitions from end to end), you WILL die early if you don’t follow the intended path.
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The game is played as a Metroidvania/platformer, where you start off pretty weak and have to travel to different towns to free guardian genies. It’s a simple story that gets a lot of mileage considering the Game Boy Color’s limitations, and acts as the foundation for future Shantae titles. After the pirate steals a steam engine from one of the townspeople, it’s up to Shantae to save the seas from being ruled by Risky Boots, which will take her around Sequin Land. Shantae is the guardian of Scuttle Town, which is under attack thanks to the devious pirate Risky Boots. While it’s aged a bit since 2002, there’s still a lot to like for Shantae fans. Thanks to digital game releases as well as Limited Run Games preserving the physical version, Wayforward’s debut for the half-genie hero is now readily available on the Switch. It’s even harder to believe I almost bought a legitimate used copy of the game for $5 a decade ago (didn’t really pan out though). I find it hard to believe that it’s been nearly two decades since the first Shantae game arrived on the Game Boy Color.